Among the scholars of Mount Olympus, it is a common occurrence to build a small, helpful construct to act as a simple assistant during research. Some artificers, have taken this practice further and have designed powerful, multipurpose construct beasts that are used in combat and exploration.
Ranger Archetype – Rat-Catcher
The Rat-Catchers are a sinister collection of rangers, commonly found in Void. The benevolent among them focus their efforts on the solving of rodent-related problems but many fall prey to greed and begin using the very vermin they are trained to kill as effective tools of murder, spreading the sicknesses they once helped prevent. Whether they act to help or hurt, Rat-Catchers are mistrusted travellers and experts in the slaughter of smaller creatures.
Wizard Archetype – School of the Solar Flair
It is well known that the sun holds immense power and the wizards of the School of the Solar Flair are experts in harnessing this energy. Though highly volatile, these wizards train endlessly to fight for some semblance of control over the unmatched burning fury of the sun.
Veneon Class – The Host
Hosts are a melee-focused martial class that rely on turning their once deadly sickness into a powerful boon. More than most classes, the subclass you choose heavily influences the playstyle of each Host.
Druid Archetype – Circle of the Snowstorm
Circle of the Snowstorm druids excel is turning using the power of the cold to punish and wound their enemies.
Rogue Archetype – The Illusionary
Illusionary rogues are infused with innate illusion magic which can allow them to use tricky magic and powerful phasing.
Barbarian Subclass – Path of the Burnt
Barbarians of the Burnt experience a rage so wrathful and pure that it manifests in a painful destructive heat which they use to scorch and fry their enemies. While all barbarians embrace their race in order to surpass their mortal limits, those that follow the Path of the Burnt take this to another level. Their... Continue Reading →
Paladin Archetype – Oath of the Punishing Sun
As the enforcer of Ra's justice, Oath of the Punishing Sun paladins use heated chains to capture and scorch those that deserve a god's wrath. They excel in locking down multiple enemies and burning those who are foolish enough to let them close.
Sorcerer Archetype – Kraken Bloodline
Sorcerers imbued with the fearsome might of the Kraken can take on terrifying forms with which to inflict great pain onto their enemies. Through unrivalled mastery of cold-based magic and terrifying tentacle attacks, a Kraken Bloodline sorcerer can become a terrifying foe in both melee and magical situations.
Bard Archetype – College of Sea Shanties
Bards of the Collage of Sea Shanties are practiced in motivating their crewmates to performing their best and being troublesome annoyances on the battlefield. Through singing well-known shanties, they can give their allies the chance to join in and receive the benefits of comradery and courage.
Warlock Archetype – Pirate Lord
Warlocks that make a Pirate Lord their patron are blessed with powerful tools from which to channel their dark magics. Dark, magical pistols, nefarious magics and the dreaded black spot are all powerful tools that a Pirate Lord Warlock can utilise to terrorise their foes.
Veneon Class – Brawler
Brawlers are a melee-focused martial class that rely on their powerful fists, improvised weapons and devastating throws to overpower their enemies. As combat rages on, they build up momentum which allows them to perform powerful techniques, usually determined by their speciality.
Fighter Archetype – Spartan
Spartans are the elite warriors of Mount Olympus. Exceedingly skilled in a small number of focused weapons, they deal out death with ease. While all fighters are skilled with a range of weapons, Spartans are exceptionally proficient with a few choice weapons that are used in their national fighting style.
Fighter Archetype – Spectral Pirate
Spectral Pirate's are fiercely loyal combatants that have sworn fealty to one of the three great Pirate Lords. In return their patron gifts them impressive boons to control the battlefield and fight dirty. Unlike a regular pirate, Spectral Pirates are able to manifest temporary, ethereal tools in a pinch to sway a chaotic battle.
Wizard Archetype – School of Precipitation
Wizards of the School of Precipitation are masters of aquatic casting and uniquely skilled in collecting excess arcane energy for the purposes of reusing the power. When they cast a spell, they can pluck the arcane power before it dissipates and form rumbling magical clouds above them.
Adapting Official 5e Archetypes for Veneon
In this post you can find modifications to a number of official class archetypes. I'll be separating them by realm and this post will be a living document that has regular updates as I adapt more official archetypes.
Rogue Archetype – The Vulture
Vultures are masters of taking the discarded remains of others and finding a way to make them into useful boons that help them overwhelm their foes with unpredictable changes to their fighting style.
Ranger Archetype – Disaster Walker
Disaster Walker rangers are experts in traversing the most dangerous of landscapes and dealing with natural disasters on a near daily basis. They are trained to make accurate predictions of the unpredictable and always be ready to turn a problem into an opportunity.
Monk Archetype – Way of the Submerged Soul
In the endless rains of the Floodplains, escaping the watery environment is not an option. One must embrace the water or suffer. No one is more connected to the aquatic nature of the Floodplains than the submerged soul Monks.
Artificer Archetype – Lockout
It was the Dwarves of Nidavellir that first mastered the art of imbuing mundane objects with magic, and in doing so birthed the first magic items. Not long after, the Artificer became a popular profession within Dwarven culture. Many focused on their talent for creating constructs or magical weapons yet as time went on, and their skills progressed, a new variation of the Artificer emerged, the Lockout.
