It is well known that the sun holds immense power and the wizards of the School of the Solar Flair are experts in harnessing this energy. Though highly volatile, these wizards train endlessly to fight for some semblance of control over the unmatched burning fury of the sun.
Veneon Class – The Host
Hosts are a melee-focused martial class that rely on turning their once deadly sickness into a powerful boon. More than most classes, the subclass you choose heavily influences the playstyle of each Host.
Druid Archetype – Circle of the Snowstorm
Circle of the Snowstorm druids excel is turning using the power of the cold to punish and wound their enemies.
Rogue Archetype – The Illusionary
Illusionary rogues are infused with innate illusion magic which can allow them to use tricky magic and powerful phasing.
5 Tips For Designing Interesting & Balanced 5E D&D Subclasses
Hello! Our latest video is live on the Veneon Reforged Youtube channel! This one focuses on tackling the challenge of designing a fun, balanced 5E D&D subclass! This video includes tips for both new and experiences homebrewers so I'm sure they'll be something for everyone!
Barbarian Subclass – Path of the Burnt
Barbarians of the Burnt experience a rage so wrathful and pure that it manifests in a painful destructive heat which they use to scorch and fry their enemies. While all barbarians embrace their race in order to surpass their mortal limits, those that follow the Path of the Burnt take this to another level. Their... Continue Reading →
Paladin Archetype – Oath of the Punishing Sun
As the enforcer of Ra's justice, Oath of the Punishing Sun paladins use heated chains to capture and scorch those that deserve a god's wrath. They excel in locking down multiple enemies and burning those who are foolish enough to let them close.
Sorcerer Archetype – Kraken Bloodline
Sorcerers imbued with the fearsome might of the Kraken can take on terrifying forms with which to inflict great pain onto their enemies. Through unrivalled mastery of cold-based magic and terrifying tentacle attacks, a Kraken Bloodline sorcerer can become a terrifying foe in both melee and magical situations.
Warlock Archetype – Pirate Lord
Warlocks that make a Pirate Lord their patron are blessed with powerful tools from which to channel their dark magics. Dark, magical pistols, nefarious magics and the dreaded black spot are all powerful tools that a Pirate Lord Warlock can utilise to terrorise their foes.
Veneon Class – Brawler
Brawlers are a melee-focused martial class that rely on their powerful fists, improvised weapons and devastating throws to overpower their enemies. As combat rages on, they build up momentum which allows them to perform powerful techniques, usually determined by their speciality.
Fighter Archetype – Spartan
Spartans are the elite warriors of Mount Olympus. Exceedingly skilled in a small number of focused weapons, they deal out death with ease. While all fighters are skilled with a range of weapons, Spartans are exceptionally proficient with a few choice weapons that are used in their national fighting style.
Fighter Archetype – Spectral Pirate
Spectral Pirate's are fiercely loyal combatants that have sworn fealty to one of the three great Pirate Lords. In return their patron gifts them impressive boons to control the battlefield and fight dirty. Unlike a regular pirate, Spectral Pirates are able to manifest temporary, ethereal tools in a pinch to sway a chaotic battle.
Wizard Archetype – School of Precipitation
Wizards of the School of Precipitation are masters of aquatic casting and uniquely skilled in collecting excess arcane energy for the purposes of reusing the power. When they cast a spell, they can pluck the arcane power before it dissipates and form rumbling magical clouds above them.
Adapting Official 5e Archetypes for Veneon
In this post you can find modifications to a number of official class archetypes. I'll be separating them by realm and this post will be a living document that has regular updates as I adapt more official archetypes.
Rogue Archetype – The Vulture
Vultures are masters of taking the discarded remains of others and finding a way to make them into useful boons that help them overwhelm their foes with unpredictable changes to their fighting style.
Fighter Archetype – Thunderer
Throughout the realm of the Hammerlands, individuals are born with volatile, thunderous magic trapped within their bodies. Many of these people die young, overtaken by the errant energy in a moment of danger. Yet some learn to gain a semblance of control. These, are the Thunderers.
Barbarian Archetype – Viking
Vikings are powerful, barbaric fighters that use their affinity for axes and shields to cause devastation across the battlefield. Whether by wild, uncontrolled swings of their greataxe, or a quick flurry of handaxe strikes, they tear a path of blood and violence through their enemies.
