Otterkin are masters of life in the water, living in small, family-sized communities. They spend much of their life beneath the water, avoiding the ridiculous drama of the surface dwellers.
Veneon Class – Brawler
Brawlers are a melee-focused martial class that rely on their powerful fists, improvised weapons and devastating throws to overpower their enemies. As combat rages on, they build up momentum which allows them to perform powerful techniques, usually determined by their speciality.
Fighter Archetype – Spartan
Spartans are the elite warriors of Mount Olympus. Exceedingly skilled in a small number of focused weapons, they deal out death with ease. While all fighters are skilled with a range of weapons, Spartans are exceptionally proficient with a few choice weapons that are used in their national fighting style.
Creatures of Veneon – Scuttlers
Scuttlers is the name used to refer to the giant undead insects that plague the jungles and temples of Floodplains. They come in all variety of insect, yet typically grow much larger than should be possible. From 10ft long centipedes to hulking beetles the size of rhinos, Scuttles would be a fearsome threat, even without the undead enhancements they benefit from.
Playable Race – Froggoth
Froggoth are an elusive race of amphibian humanoids that live beneath the surfaces of the many rivers and lakes of the Floodplains. It is in their solitary lifestyles that they find the means to thrive in this harsh, aquatic landscape.
Providers of the Floodplains – Background Options
One of the most respected, proficient occupations within the Floodplains is Hunter-Gatherer. If you are someone that provides for your community, you are someone with potential for greatness. From Fisherman to Diver, the first signs of a reputable figure come from these heroic backgrounds.
Fighter Archetype – Spectral Pirate
Spectral Pirate's are fiercely loyal combatants that have sworn fealty to one of the three great Pirate Lords. In return their patron gifts them impressive boons to control the battlefield and fight dirty. Unlike a regular pirate, Spectral Pirates are able to manifest temporary, ethereal tools in a pinch to sway a chaotic battle.
Realm Overview – The Floodplains
The definitive overview of the Floodplains with all the basic lore and locations to get you started running (or playing) a campaign in the Floodplains!
Playable Race – Goblin (Paddler)
The Goblin subspecies known as 'Paddlers' are the most populated race in the floodplains. They live upon large floating cities that roam the landscape in search of new food, which is subsequently ravaged in moments by the starved population.
Beast Companions From The Hammerlands
The Hammerlands is home to a vast variety of fierce beasts, many of which can be domesticated by a brave or lucky hero. In this blog I'd provide 4 creatures that your party could find while exploring the Hammerlands and welcome as a beast companion.
Wizard Archetype – School of Precipitation
Wizards of the School of Precipitation are masters of aquatic casting and uniquely skilled in collecting excess arcane energy for the purposes of reusing the power. When they cast a spell, they can pluck the arcane power before it dissipates and form rumbling magical clouds above them.
Aerial & Underwater Combat – New Feat Options
In this post, I'll detail 4 feats that focus on aerial and aquatic combat, and techniques your character might pick up to turn the challenge into strength!
Playable Race – Sodden
Sodden are tall, ape-like humanoids with a thick layer of dense fur. They have a bright red hue to their skin which is only exposed on their faces and hands. They are a tall, lanky race that grows to around 6 feet in height while not putting on much muscle.
Adapting Official 5e Archetypes for Veneon
In this post you can find modifications to a number of official class archetypes. I'll be separating them by realm and this post will be a living document that has regular updates as I adapt more official archetypes.
Rogue Archetype – The Vulture
Vultures are masters of taking the discarded remains of others and finding a way to make them into useful boons that help them overwhelm their foes with unpredictable changes to their fighting style.
Magic Item – Cape of the Storm Chaser (& more)
Magic items are by design, intentional rewards designed to buff your players. They can reward them with buffs, new features, special one-time effects, or even changes to their existing powers. This intentional and purposeful nature allows the DM to be careful and strategic with when the rewards are given and it's because of this, that they are the ideal method for introducing new mechanics to a character's spells.
Playable Race – Half-Dwarf
Half-Dwarf are the children of a Dwarf and Human pairing. They are the rarest race to find within the Hammerlands due to the rarity in which the two peoples mix but in the event a child is born, they are blessed with a merging of the gifts of both their parents.
Epic Mounts of the Hammerlands
Four unique, one-of-a-kind mounts that intended for high level characters. They are epic rarity creatures that could have entire adventures based around acquiring them. How you introduce them to your game is up to you!
Ranger Archetype – Disaster Walker
Disaster Walker rangers are experts in traversing the most dangerous of landscapes and dealing with natural disasters on a near daily basis. They are trained to make accurate predictions of the unpredictable and always be ready to turn a problem into an opportunity.
The Night of Rising – Encounter Asset Pack
Every year, on the cursed night of Draugate's Hallow, the grounds of the Black-Stave Church stir and tear open as Draugar rise to fall upon the realm once more. Yet the Norn of the Hammerlands are prepared, and stand ready to keep the risen dead confined to the rotten holy site, lest they sweep across the realm in a mindless, violent flood of death and decay.
