Mounts of the Floodplains

For the people that live in the Floodplains, the most common form of vehicle is either a simple wicker raft or a small boat. There aren't many beasts that could be easily domesticated on a large scale to act as mounts. This doesn't mean, however, that a brave (or foolish) adventure cannot tame one of the many powerful creatures of the Floodplains. Mounts are rare, but it's not unbelievable to think that the bravest heroes of the realm could be sighted astride a fearsome beast.

Playable Race – Otterkin

Otterkin are masters of life in the water, living in small, family-sized communities. They spend much of their life beneath the water, avoiding the ridiculous drama of the surface dwellers.

Creatures of Veneon – Scuttlers

Scuttlers is the name used to refer to the giant undead insects that plague the jungles and temples of Floodplains. They come in all variety of insect, yet typically grow much larger than should be possible. From 10ft long centipedes to hulking beetles the size of rhinos, Scuttles would be a fearsome threat, even without the undead enhancements they benefit from.

Playable Race – Froggoth

Froggoth are an elusive race of amphibian humanoids that live beneath the surfaces of the many rivers and lakes of the Floodplains. It is in their solitary lifestyles that they find the means to thrive in this harsh, aquatic landscape.

Providers of the Floodplains – Background Options

One of the most respected, proficient occupations within the Floodplains is Hunter-Gatherer. If you are someone that provides for your community, you are someone with potential for greatness. From Fisherman to Diver, the first signs of a reputable figure come from these heroic backgrounds.

Playable Race – Goblin (Paddler)

The Goblin subspecies known as 'Paddlers' are the most populated race in the floodplains. They live upon large floating cities that roam the landscape in search of new food, which is subsequently ravaged in moments by the starved population.

Wizard Archetype – School of Precipitation

Wizards of the School of Precipitation are masters of aquatic casting and uniquely skilled in collecting excess arcane energy for the purposes of reusing the power. When they cast a spell, they can pluck the arcane power before it dissipates and form rumbling magical clouds above them.

Playable Race – Sodden

Sodden are tall, ape-like humanoids with a thick layer of dense fur. They have a bright red hue to their skin which is only exposed on their faces and hands. They are a tall, lanky race that grows to around 6 feet in height while not putting on much muscle.

Rogue Archetype – The Vulture

Vultures are masters of taking the discarded remains of others and finding a way to make them into useful boons that help them overwhelm their foes with unpredictable changes to their fighting style.

Magic Item – Cape of the Storm Chaser (& more)

Magic items are by design, intentional rewards designed to buff your players. They can reward them with buffs, new features, special one-time effects, or even changes to their existing powers. This intentional and purposeful nature allows the DM to be careful and strategic with when the rewards are given and it's because of this, that they are the ideal method for introducing new mechanics to a character's spells.

Ranger Archetype – Disaster Walker

Disaster Walker rangers are experts in traversing the most dangerous of landscapes and dealing with natural disasters on a near daily basis. They are trained to make accurate predictions of the unpredictable and always be ready to turn a problem into an opportunity.

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