Bloodborne are elementals created by sites of intense, bloody violence. Due to the nature of the Realm, Bloodflow has an abundance of this race and is one of the few locations across Veneon where they're populated enough to form communities. Much like other elementals, their bodies and motives are alien to most.
Playable Race – Halfling (Vampiric)
Vampiric Halflings are thought to be the origin of the vampire infliction that can be found throughout the other Realms. This race of short, squat humanoids possess an unnatural strength and speed for their size and rely solely on the blood of living creatures for sustenance.
Playable Race – Eladrin (Blood)
The Eladrin are an elegant, fey race of humanoids that live extremely long lives and have a magical connection to nature. The Blood Eladrin find their connection to nature manifest in the form of blood manipulation, both of themselves and of other living creatures.
Playable Race – Goblin (Frenzied)
The Goblin subspecies known as 'Paddlers' are the most populated race in the floodplains. They live upon large floating cities that roam the landscape in search of new food, which is subsequently ravaged in moments by the starved population.
Playable Race – Lizardmen (Sobek’s Brood)
The Lizardmen of Sobek's Brood are a violent race of crocodile-like humanoids. They are talented aquatic ambush predators that rely on their physical talents to overwhelm and tear apart their prey.
Adapting Official 5e Archetypes for Veneon
In this post you can find modifications to a number of official class archetypes. I'll be separating them by realm and this post will be a living document that has regular updates as I adapt more official archetypes.
