Playable Race – Fenfir

The Fenfir are the offspring of the mighty wolf Fenrir. They are powerful wolf-like humanoids and are often mistaken for werewolves when travelling foreign realms. While they are perfectly capable of using weaponry, many prefer to rely on their sharp claws in battle. Bestial and Cunning Fenfir are tall, lithe wolf-like humanoids. They stand just... Continue Reading →

Barbarian Subclass – Path of the Burnt

Barbarians of the Burnt experience a rage so wrathful and pure that it manifests in a painful destructive heat which they use to scorch and fry their enemies. While all barbarians embrace their race in order to surpass their mortal limits, those that follow the Path of the Burnt take this to another level. Their... Continue Reading →

Sorcerer Archetype – Kraken Bloodline

Sorcerers imbued with the fearsome might of the Kraken can take on terrifying forms with which to inflict great pain onto their enemies. Through unrivalled mastery of cold-based magic and terrifying tentacle attacks, a Kraken Bloodline sorcerer can become a terrifying foe in both melee and magical situations.

Playable Race – Harpy

While most races within the Oceans of Contest live in near-constant conflict, the Harpies keep comparatively peaceful lives within the jungles of the realm. They choose no side in the wars of the realm, instead helping or hindering as they see fit. Some Harpies do of course leave their nest and find a more permanent place in the societies of humanity, but for the majority, the jungle territory of their small community will be a permanent home.

Playable Race – Human (Herculean)

While the Western lands of the Oceans of Contest are home to piracy and lawlessness, the Northern and Eastern territories are ruled by the Herculean Humans of Athens. Order, intellect, and democracy are the guiding principles of this proud race of scholars and warriors.

Mounts of the Floodplains

For the people that live in the Floodplains, the most common form of vehicle is either a simple wicker raft or a small boat. There aren't many beasts that could be easily domesticated on a large scale to act as mounts. This doesn't mean, however, that a brave (or foolish) adventure cannot tame one of the many powerful creatures of the Floodplains. Mounts are rare, but it's not unbelievable to think that the bravest heroes of the realm could be sighted astride a fearsome beast.

Bard Archetype – College of Sea Shanties

Bards of the Collage of Sea Shanties are practiced in motivating their crewmates to performing their best and being troublesome annoyances on the battlefield. Through singing well-known shanties, they can give their allies the chance to join in and receive the benefits of comradery and courage.

Creatures of Veneon – Aquatalis

Aquatalis come in innumerable forms, each cursed with the features of aquatic fauna. This can manifest in varying degrees of intensity. One Aquatalis may appear predominantly human aside from a large swordfish blade in place of their hand, another however may have lost its limbs entirely, instead sporting a hollow torso that houses a large eel. The scale of an Aquatalis is dependent on the creature it has been merged with. A whale-based Aquatalis might grow to monstrous heights while a shrimp-themed Aquatalis never grows more than a handful of feet tall.

Playable Race – Human (Vagabond)

The Oceans of Contest are home to a large population of humans. These come in 2 primary factions; the Vagabonds that live under the protection of the 3 Pirate Lords, and the Herculean's of Athens. The Vagabonds live chaotic lives plundering and pillaging the territories of fellow humans and have adapted to excel on the high seas.

5e Conditions Expansion!

In this post I'll be presenting some new conditions that are interesting to use but not so brutal they ruin a players fun, as well as reworking the poisoned condition to match the thematic nature of it.

Warlock Archetype – Pirate Lord

Warlocks that make a Pirate Lord their patron are blessed with powerful tools from which to channel their dark magics. Dark, magical pistols, nefarious magics and the dreaded black spot are all powerful tools that a Pirate Lord Warlock can utilise to terrorise their foes.

Playable Race – Aquatalis

The first Aquatalis where violent, destructive humans, cursed by the ocean itself to take on the characteristics of the ocean creatures they had treat with such disrespect. Now the warped, broken bodies of their ancestors have become powerful boons, allowing them to rule the seas with unrivalled strength.

Playable Race – Otterkin

Otterkin are masters of life in the water, living in small, family-sized communities. They spend much of their life beneath the water, avoiding the ridiculous drama of the surface dwellers.

Veneon Class – Brawler

Brawlers are a melee-focused martial class that rely on their powerful fists, improvised weapons and devastating throws to overpower their enemies. As combat rages on, they build up momentum which allows them to perform powerful techniques, usually determined by their speciality.

Fighter Archetype – Spartan

Spartans are the elite warriors of Mount Olympus. Exceedingly skilled in a small number of focused weapons, they deal out death with ease. While all fighters are skilled with a range of weapons, Spartans are exceptionally proficient with a few choice weapons that are used in their national fighting style.

Creatures of Veneon – Scuttlers

Scuttlers is the name used to refer to the giant undead insects that plague the jungles and temples of Floodplains. They come in all variety of insect, yet typically grow much larger than should be possible. From 10ft long centipedes to hulking beetles the size of rhinos, Scuttles would be a fearsome threat, even without the undead enhancements they benefit from.

Playable Race – Froggoth

Froggoth are an elusive race of amphibian humanoids that live beneath the surfaces of the many rivers and lakes of the Floodplains. It is in their solitary lifestyles that they find the means to thrive in this harsh, aquatic landscape.

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