Playable Race – Fenfir

The Fenfir are the offspring of the mighty wolf Fenrir. They are powerful wolf-like humanoids and are often mistaken for werewolves when travelling foreign realms. While they are perfectly capable of using weaponry, many prefer to rely on their sharp claws in battle.

Bestial and Cunning

Fenfir are tall, lithe wolf-like humanoids. They stand just under 8ft at full height and have bodies covered with thick, dense fur that varies in colour from black, grey or brown. Some Fenfir choose to wear clothing or armour while others rely solely on their protective fur. Their heads are reminiscent of a canine, with an extended snout, long pointed ears and a mouth filled with sharp teeth. Long, hooked claws protrude from each finger and a shaggy tail hangs from their lower back.

This wolf-like appearance means they are commonly mistaken for werewolves when they travel beyond the borders of Frostwoods. In these cases of mistaken identity, not much changes as the Fenfir are violent and cruel by nature and the outcome of these meetings would likely end the same if they were a werewolf.

Don’t let their animalistic form deceive you though. Fenfir are devilishly cunning and highly perceptive. If someone were to underestimate their instincts and aptitude for planning, they would likely meet a quick death. Monster hunters regularly find themselves dead after preparing to fight a werewolf that turned out to be a Fenfir.

An Entombed Beast’s Will

Fenfir are not born, they are created through the manifestation of Fenrir’s will. As the bound Demigod collects magical energy, he mentally reaches out across Frostwoods until he finds an unsuspecting wolf pup. The beast is then warped into a fresh Fenfir, with the will of Fenrir burned into its mind.

It is common that Fenfir with similar goals group up into clans so that they can better achieve their objectives. A clan will typically have between 5 and 10 members, with the oldest or strongest acting as the Alpha. It’s unknown how Fenfir of similar objectives find each other. Some believe there is a mental instinct that draws them together, while others believe they just coincidentally find each other as they attempt to achieve Fenrir’s will.

The Wolf Verses The Devil

The bound Demigod was entombed in the year 376 by Loki’s representative and has remained trapped ever since. The Fenfir are Fenrir’s desperate attempt for freedom, and as such have become a constant source of strife for the Children of Loki. Villages undergo regular attacks by the Fenfir and although the Tiefling of Frostwoods are proficient fighters, they are often unable to handle a planned Fenfir raid.

Their true objective, however, is Asgard, the home of Loki’s representative. Fenrir desperately wants revenge and perpetually schemes the death of his trapper. Many of the attacks on smaller villagers are attempts to draw Asgard’s forces out into the wilderness, where the wolven predators have the advantage.

Fenfir Names

Fenfir are not born so aren’t given a name by theit parents. They typically choose their own name based on the clan they are created to serve. Due to the limitations of their mouth shape, these names are typically sound Gaelic. You can choose from the list below or come up with your own option:

MasculineFeminine
Cillian (Kill-ee-an)Aoife (Ee-fah)
Colm (Koll-im)Ciara (Kee-rah)
Fionn (Fyun)Niamh (Nee-av)
Oisín (Ush-een)Orlaith (Orl-ah)
Tadhg (Tie-gue)Saoirse (Seer-shah)

Fenfir Traits

Ability Score Increase. Your Strength, Dexterity and Constitution score all increase by 1.

Age. Fenfir have been gifted unnatural long life by their creator. They mature at the age of 16 months and live to the age of 300.

Alignment. Fenfir are the spawn of Fenrir, manifested by his rage. They tend towards lawful evil alignments.

Size. Fenfir are tall, lithe bestial creatures. They grow to a height of just under 8ft. Your size is medium.

Speed. Your base walking speed is 40 feet.

Languages. You can speak, read, and write Common and Frosted.

Claws. You are proficient with unarmed strikes, which deal 1d8 slashing damage. This damage increases to 1d10 at level 10.

Hunters Instincts. If a creature within 5ft of you disengages and moves, you can use your reaction to move half of your movement speed towards them.

Unnatural Healing. Whenever you are hit by a non-magic or non-silvered weapon, after taking the damage, you regain HP equal to your proficiency bonus. This ability does not function if you took fire damage on the current or previous round, or if the damage knocked you unconscious.

Fur Coated. You are resistant to cold damage and unaffected by extremely cold environments.

Final Thoughts

Thanks for reading this post! I hope you enjoyed learning about the Fenfir! It got a little confusing writting about Fenfir and Fenrir so much in such a short time… I chose a poor name for them! I find the Fenfir lore really interesting and look forward to fleshing it out more in game!

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