Rogue Archetype – The Vulture

In a realm as unpredictable and, at times, sparse as the Floodplains, survival sometimes requires a person to do what they can with what little they have. For those that lack a life of stability, being able to find purpose in the discarded, can prove to be the deciding factor in a life and death situation. For a Vulture, one man’s trash, is their treasure.

Vultures are masters of taking the discarded remains of others and finding a way to make them into useful boons that help them overwhelm their foes with unpredictable changes to their fighting style. They are extremely competent at finding ways to utilise whatever they can rummage up and are so adept at improvising a strategy, not even they know what they’ll be able to achieve when combat begins.

Vulture Features

LevelFeatures
3rdOne Mans Trash, Another Mans Treasure
9thCombine & Improve
13thMultiple Expenditures
17thExtended Storage

One Mans Trash
(3rd-level Vulture feature)

Starting at level 3, at the beginning of your turn, you roll a D6 and gain a Discarded Resource. You store these Discarded Resources until they are used or the combat ends.

In addition, you may use your bonus action to search a corpse and gain an additional Discarded Resource (determined via rolling on the table).

D6Discarded Resource
1Common Resource
2Common Resource
3Common Resource
4Uncommon Resource
5Uncommon Resource
6Rare Resource

Another Mans Treasure
(3rd-level Vulture feature)

At level 3 you learn to craft instant boons using your Discarded Resources. Once per turn, you can expend the specified Discarded Resources to gain the benefits detailed below. This does not require an action.

CostVultures Boon
1 Common ResourceGain an additional 5ft of movement speed until the end of your turn.
1 Uncommon ResourceGain a +2 to your next attack.
1 Rare ResourceAdd an additional 1d6 to your sneak attack damage until the beginning of your next turn.
2 Common ResourcesChoose a creature within 15ft. Make a contested dexterity check against the chosen creature. If you succeed they have disadvantage on attacking you until the start of your next turn.
3 Common ResourcesMake a ranged weapon attack against a creature within 15ft. If it hits they become grappled until the end of their turn.
2 Uncommon ResourcesYour sneak attack damage becomes your choice of either fire, cold, lightning or poison damage until the start of your next turn.
3 Uncommon ResourcesYou may reroll your next sneak attack damage and choose the highest.
2 Rare ResourcesYou may use sneak attack even if you don’t meet the standard requirements this round.
3 Rare ResourcesYou may make your next attack this turn a critical strike.
1 Common & 1 Uncommon ResourceMake a contested dexterity check against a creature within 5ft. If you succeed they are blinded until the end of their turn.
1 Common & 1 Rare ResourceYou gain a second use of your reaction until the start of your next turn.
1 Uncommon & 1 Rare ResourceYou gain the Extra Attack feature until the end of your turn.
1 Common & 1 Uncommon & 1 Rare ResourceYou may move yourself and one other creature in the initiative order.

Combine & Improve
(9th-level Vulture feature)

At level 9 you learn to combine and change the Discarded Resources you find. When you roll on the Discarded Resource table, you may also expend 2 common resources to gain an uncommon resource or expend 2 uncommon resources to gain a rare resource.

Multiple Expenditures
(13th-level Vulture feature)

At level 13 you are skilled in rapidly crafting your boons. When you expend your Discarded Resources to make use of the Another Mans Treasure ability, you can expend multiple applicable resources to stack the boon.

In addition, when searching corpses for Discarded Resources you now gain roll 3 times and take the 2 results you want.

Extended Storage
(17th-level Vulture feature)

At level 17 you learn to extend the duration you can keep your discarded resources. At the end of combat, you can choose 5 Discarded Resources to keep and begin the next combat with.

In addition, when you gain a Discarded Resource at the start of your turn, you may now choose the rarity instead of rolling.

Final Thoughts

Due to the sheer number of races and classes that need to be uploaded, I’m going to be dropping the Design Thoughts from the Archetype and Race posts for a while. I hope to come back and retroactively add this section at a later date.

I hope you enjoyed reading this blog and have been inspired by the features included! I appreciate all the support! If you want to see the creative process live you can join me and the community on Twitch or Discord.

As a side note, I have officially become an affiliate on Twitch and have some fun emotes and community content on the way, including Community Oneshots every other month. We have some coming up in July and the next will be September. If you want to partake simply head over to the Discord server and sign up!

Have a great day and may your next session be filled with glory.

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